AI Insights · Timothy · April 2024
Top 5 Low Poly Games in the Netherlands Q1 2024 Performance
Explore the performance of the top 5 low poly games on a unified platform in the Netherlands during Q1 2024, with insights from Sensor Tower.
In Q1 2024, the top 5 low poly games in the Netherlands exhibited varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Roblox showcased a strong performance, with weekly revenue peaking at approximately $153K in early January and then stabilizing around $112K-$130K towards the end of the quarter. Weekly downloads fluctuated, reaching a high of 19.8K in the first week of January and settling around 15.8K by the end of March. Active users followed a similar pattern, peaking at 1.1M in early January and hovering around 1M for the rest of the quarter.
Idle Lumber Empire - Wood Game saw a gradual decline in weekly revenue, starting from $14K in the first week of January and dropping to about $6.2K by the end of March. Downloads also decreased from 3K to approximately 1.2K over the quarter. Active users showed a downward trend as well, falling from 8.2K in early January to around 3.9K by the end of March.
Old School RuneScape experienced a steady increase in weekly revenue, peaking at around $7.7K in mid-February before stabilizing at approximately $6K towards the end of March. Downloads varied slightly, with a high of 683 in late January and maintaining around 539 by the end of March. Active users increased from 2.8K to 3.4K throughout the quarter.
Frozen City had a notable peak in weekly revenue at around $10.3K in late January, then fluctuated between $3.7K and $4.4K for the rest of the quarter. Weekly downloads were relatively stable, ranging from 378 to 706. Active users showed a consistent pattern, starting at 10.7K in early January and sustaining around 8.9K to 9.3K throughout the quarter.
Eatventure had a steady revenue increase from $2.9K in early January to approximately $4.1K by mid-March. Downloads peaked at 5K in early January, with fluctuations throughout the quarter, ending at 3.6K. Active users saw a slight increase, starting at 9.7K and peaking at 10.8K before settling at around 9.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.